

There are various types of ammunition available for firearms including incendiary, sticky, reflective, and tracking ammo. The game features a multitude of ways to tackle combat, with the combination of gunplay and swordplay. It is soon discovered that these strange occurrences are connected to an archaic mystery – an as-of-yet unknown history of two worlds, about to come to light…” The Supernatural Science Research Organization (SRO) has sent agents out to various regions to investigate this phenomenon.

A strange phenomenon for which scientists can find no explanation has occurred in the skies around the world. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.īright Memory: Infinite is set in a sprawling, futuristic metropolis in the year 2036. “Bright Memory: Infinite is an all-new lightning-fast fusion of the FPS and action genres, created by FYQD-Studio. Take note that all Bright Memory owners will receive Bright Memory: Infinite for free, at least once the second installment releases.Bright Memory: Infinite is an updated, complete version of Bright Memory released back in 2019 by FYQD Studio. Those coming in from Shadow Warrior will love it as well. Those coming in from Devil May Cry will love it.
#Bright memory episode 2 Pc#
But I expect the player to experience the effect that matches the screen of the PC version on the next-generation console.īright Memory is powered by Unreal Engine 4 and couples traditional first-person shooter mechanics with fast-paced hack-and-slash gameplay.
#Bright memory episode 2 series#
What Xiancheng does believe is that the current PC version with ray tracing enabled will feel the same as if the game is being played on either PlayStation 5 or Xbox Series X.Īt this moment we have not yet tested Ray Tracing on the console development kit of the next-generation console, so we do not know the specific result. The reason for not mentioning the inclusion of ray tracing in the next-generation ports was because while FYQD Studio did receive next-generation console development kits, the developer is yet to test ray tracing technology on the new hardware. But, given the configuration of the next generation of consoles that has been revealed so far, they are going to be very powerful, so running 4K 60 FPS without Ray Tracing technology should be no problem.īright Memory was updated earlier in the year, while still in early access, with ray-traced reflections and Nvidia DLSS. That’s why it’s hard to tell if it will be able to run at 4K and 60 FPS. Though, he also noted that delivering those high benchmarks will be without any ray tracing features.īright Memory: Infinite has not completed the performance optimization and development yet.

While no internal optimizations or performance tests have been made so far, he cited the powerful hardware specifications of PlayStation 5 and Xbox Series X in response. When asked about performance expectations from next-generation consoles, Xiancheng stated that Bright Memory will be able to run on 4K resolution at 60 frames per second.

Yes, we plan to port to next-generation consoles, but for now, I want to focus on completing the PC version first and then I will shift focus to porting. However, for the time being and until both PlayStation 5 and Xbox Series X have launched worldwide, the developer will continue focusing on Bright Memory: Infinite, a more fully-featured and large-scaled take on the original game that remains in development for PC. Speaking with SegmentNext in a recent interview, FYQD Studio CEO Zeng Xiancheng confirmed plans to port Bright Memory over to next-generation consoles in the future. In addition of having a visual appeal with an equally impressive sense of style, the whole game was made by a one-man army, albeit benefiting from a few collaborations. Bright Memory is one of those amazing success stories from the industry with plenty of lessons to take away about sheer will and commitment.
